Starfield creator on 'choice anxiety', long games and exclusive titles
By Steffan Powell
"I had a moment of realisation of just how much we'd have to design, there's a lot of space in space!"
Todd Howard, game director of Skyrim and Fallout 4, is speaking to the BBC ahead of the launch of his most ambitious project to date.
Starfield is a sprawling space epic, giving players the freedom to navigate the stars in search of action and adventure.
Howard admits candidly that this new release, "ended up being much larger than anything we've done. At times we thought, 'are we in over our heads?'"
It's not surprising, given the scope of the game Howard and his team were aiming to create.
Starfield promises players unrivalled freedom. As a member of a space exploration group trying to uncover the story of a mysterious artefact, players can choose to travel to more than a thousand different planets, customise their ships and weapons in an immeasurable number of ways and experience hundreds of different stories, missions and side-quests.
Bethesda Game Studios is well known for making role-playing games that players invest a lot of time in and Howard explains the vision for this title was for something "that people are going to play for a long time."